Hello Pete      Is it possible to add the blackflag indicator to a watchlist...If the cloud is green have a green column and if the cloud is red have a red column...I'm trying to get multiple time frames in agreement...   input trailType = {default modified, unmodified}; input ATRPeriod = 28; input ATRFactor = 5; input firstTrade = {default long, short}; input averageType = AverageType.WILDERS; input fib1Level = 61.8; input fib2Level = 78.6; input fib3Level = 88.6; Assert(ATRFactor > 0, "'atr factor' must be positive: " + ATRFactor); def HiLo = Min(high - low, 1.5 * Average(high - low, ATRPeriod)); def HRef = if low <= high[1] then high - close[1] else (high - close[1]) - 0.5 * (low - high[1]); def LRef = if high >= low[1] then close[1] - low else (close[1] - low) - 0.5 * (low[1] - high); def trueRange; switch (trailType) { case modified: trueRange = Max(HiLo, Max(HRef, LRef)); case unmodified: trueRange = TrueRange(high, close, low); } def loss = ATRFactor * MovingAverage(averageType, trueRange, ATRPeriod); def state = {default init, long, short}; def trail; switch (state[1]) { case init: if (!IsNaN(loss)) { switch (firstTrade) { case long: state = state.long; trail = close - loss; case short: state = state.short; trail = close + loss; } } else { state = state.init; trail = Double.NaN; } case long: if (close > trail[1]) { state = state.long; trail = Max(trail[1], close - loss); } else { state = state.short; trail = close + loss; } case short: if (close < trail[1]) { state = state.short; trail = Min(trail[1], close + loss); } else { state = state.long; trail = close - loss; } } def BuySignal = Crosses(state == state.long, 0, CrossingDirection.ABOVE); def SellSignal = Crosses(state == state.short, 0, CrossingDirection.ABOVE); def ex = if BuySignal then high else if SellSignal then low else if state == state.long then Max(ex[1], high) else if state == state.short then Min(ex[1], low) else ex[1]; plot TrailingStop = trail; TrailingStop.SetPaintingStrategy(PaintingStrategy.POINTS); TrailingStop.DefineColor("Long", Color.GREEN); TrailingStop.DefineColor("Short", Color.RED); TrailingStop.AssignValueColor(if state == state.long then TrailingStop.Color("Long") else TrailingStop.Color("Short")); plot Extremum = ex; Extremum.SetPaintingStrategy(PaintingStrategy.POINTS); Extremum.DefineColor("HH", Color.GREEN); Extremum.DefineColor("LL", Color.RED); Extremum.AssignValueColor(if state == state.long then Extremum.Color("HH") else Extremum.Color("LL")); Extremum.Hide(); def f1 = ex + (trail - ex) * fib1Level / 100; def f2 = ex + (trail - ex) * fib2Level / 100; def f3 = ex + (trail - ex) * fib3Level / 100; def l100 = trail + 0; plot Fib1 = f1; Fib1.SetPaintingStrategy(PaintingStrategy.POINTS); Fib1.SetDefaultColor(Color.BLACK); Fib1.Hide(); plot Fib2 = f2; Fib2.SetPaintingStrategy(PaintingStrategy.POINTS); Fib2.SetDefaultColor(Color.BLACK); Fib2.Hide(); plot Fib3 = f3; Fib3.SetPaintingStrategy(PaintingStrategy.POINTS); Fib3.SetDefaultColor(Color.BLACK); Fib3.Hide(); AddCloud(f1, f2, Color.LIGHT_GREEN, Color.LIGHT_RED, no); AddCloud(f2, f3, Color.GREEN, Color.RED, no); AddCloud(f3, l100, Color.DARK_GREEN, Color.DARK_RED, no); def l1 = state[1] == state.long and close crosses below f1[1]; def l2 = state[1] == state.long and close crosses below f2[1]; def l3 = state[1] == state.long and close crosses below f3[1]; def s1 = state[1] == state.short and close crosses above f1[1]; def s2 = state[1] == state.short and close crosses above f2[1]; def s3 = state[1] == state.short and close crosses above f3[1]; def atr = Average(TrueRange(high, close, low), 14); plot LS1 = if l1 then low - atr else Double.NaN; plot LS2 = if l2 then low - 1.5 * atr else Double.NaN; plot LS3 = if l3 then low - 2 * atr else Double.NaN; plot SS1 = if s1 then high + atr else Double.NaN; plot SS2 = if s2 then high + 1.5 * atr else Double.NaN; plot SS3 = if s3 then high + 2 * atr else Double.NaN; LS1.SetPaintingStrategy(PaintingStrategy.ARROW_UP); LS1.SetDefaultColor(Color.GREEN); LS1.SetLineWeight(1); LS1.Hide(); LS2.SetPaintingStrategy(PaintingStrategy.ARROW_UP); LS2.SetDefaultColor(Color.GREEN); LS2.SetLineWeight(1); LS2.Hide(); LS3.SetPaintingStrategy(PaintingStrategy.ARROW_UP); LS3.SetDefaultColor(Color.GREEN); LS3.SetLineWeight(1); LS3.Hide(); SS1.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); SS1.SetDefaultColor(Color.RED); SS1.SetLineWeight(1); SS1.Hide(); SS2.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); SS2.SetDefaultColor(Color.RED); SS2.SetLineWeight(1); SS2.Hide(); SS3.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); SS3.SetDefaultColor(Color.RED); SS3.SetLineWeight(1); SS3.Hide();